Walking Amongst Zombies: A Virtual Reality Crowd Experience built in Unreal Engine 4

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📄 Project Abstract

This project's main focus is a three-dimensional crowd simulator featuring zombies, where the user is able to move among the rendered zombies in first person, using a VR (Virtual Reality) headset. This section introduces the concept in further detail, and outlines the aim of the overall project. 1.1 The Concept "No matter if you are a fan of Games of Thrones or a player of League of Legends, you will see crowds (white walkers, zombie, etc.) walking, jumping and crawling. Now imagine you will walk with them! In VR!" - Description of proposed project, Dr. He Wang My supervisor, Dr. He Wang, proposed this project. On talking further with him, he explained that we have many zombie simulation video games out there, however they are all about running away from said zombies or surviving a zombie apocalypse. We never see simulations where the player themselves are one of the zombies, and seeing the world from a zombie's point of view would be a unique experience. I agree - there are few games ...

🔍 Key Research Areas Covered
  • ✅ Literature Review & Theoretical Framework
  • ✅ Research Methodology & Data Collection
  • ✅ Data Analysis & Statistical Methods
  • ✅ Findings & Results Discussion
  • ✅ Recommendations & Conclusions
  • ✅ References & Bibliography
📚 Complete Project Structure
Chapter 1: Introduction & Background
  • Problem Statement & Objectives
Chapter 2: Literature Review
  • Theoretical Framework & Related Studies
Chapter 3: Research Methodology
  • Data Collection & Analysis Methods
Chapter 4: Data Analysis & Results
  • Findings & Statistical Analysis
Chapter 5: Discussion & Conclusion
  • Recommendations & Future Research
Appendices: Supporting Documents
  • Questionnaires, Data, References
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APA/MLA formatting with table of contents

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Full Citation:

Melissa Claire Yi-Qing Liau. (). Walking Amongst Zombies: A Virtual Reality Crowd Experience built in Unreal Engine 4. African and General Studies, 40, 14858.

Citation Formats:
APA
Melissa Claire Yi-Qing Liau. (). Walking Amongst Zombies: A Virtual Reality Crowd Experience built in Unreal Engine 4. African and General Studies, 40, 14858.
MLA
Melissa Claire Yi-Qing Liau. "Walking Amongst Zombies: A Virtual Reality Crowd Experience built in Unreal Engine 4." African and General Studies, vol. 40, , pp. 14858.
Chicago
Melissa Claire Yi-Qing Liau. "Walking Amongst Zombies: A Virtual Reality Crowd Experience built in Unreal Engine 4." African and General Studies 40 (): 14858.
Full Citation:

Melissa Claire Yi-Qing Liau. (). Walking Amongst Zombies: A Virtual Reality Crowd Experience built in Unreal Engine 4. African and General Studies, 40, 14858.

Citation Formats:
APA
Melissa Claire Yi-Qing Liau. (). Walking Amongst Zombies: A Virtual Reality Crowd Experience built in Unreal Engine 4. African and General Studies, 40, 14858.
MLA
Melissa Claire Yi-Qing Liau. "Walking Amongst Zombies: A Virtual Reality Crowd Experience built in Unreal Engine 4." African and General Studies, vol. 40, , pp. 14858.
Chicago
Melissa Claire Yi-Qing Liau. "Walking Amongst Zombies: A Virtual Reality Crowd Experience built in Unreal Engine 4." African and General Studies 40 (): 14858.
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