Creating agents for the RoboCup Soccer Simulator using evolutionary techniques
📄 Project Abstract
The RoboCup project aims to encourage progress in the fields of artificial intelligence and robotics by providing a standard problem for developers to solve. This problem is a game of football (soccer), which can be played either for real by physical robots, or in simulation by software agents. The aim of this project was to use evolutionary computation methods, specifically genetic programming, to develop agents to operate within the framework of the RoboCup Soccer Simulator. Before any agents could be created, however, an appropriate software architecture had to be developed. Over the course of the project, it became clear that the implementation of this architecture was going to be much more complex than was initially thought. As a result, the aim of the project was reduced to that of producing a software framework for the evolutionary creation of RoboCup agents. Even this, however, proved impossible in the timeframe of the project. This report details the process of creating the fr...
🔍 Key Research Areas Covered
- ✅ Literature Review & Theoretical Framework
- ✅ Research Methodology & Data Collection
- ✅ Data Analysis & Statistical Methods
- ✅ Findings & Results Discussion
- ✅ Recommendations & Conclusions
- ✅ References & Bibliography
📚 Complete Project Structure
- Problem Statement & Objectives
- Theoretical Framework & Related Studies
- Data Collection & Analysis Methods
- Findings & Statistical Analysis
- Recommendations & Future Research
- Questionnaires, Data, References
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Full Citation:
Phil Bradfield. (). Creating agents for the RoboCup Soccer Simulator using evolutionary techniques. African and General Studies, 40, 14858.
Citation Formats:
APA
Phil Bradfield. (). Creating agents for the RoboCup Soccer Simulator using evolutionary techniques. African and General Studies, 40, 14858.
MLA
Phil Bradfield. "Creating agents for the RoboCup Soccer Simulator using evolutionary techniques." African and General Studies, vol. 40, , pp. 14858.
Chicago
Phil Bradfield. "Creating agents for the RoboCup Soccer Simulator using evolutionary techniques." African and General Studies 40 (): 14858.
Full Citation:
Phil Bradfield. (). Creating agents for the RoboCup Soccer Simulator using evolutionary techniques. African and General Studies, 40, 14858.
Citation Formats:
APA
Phil Bradfield. (). Creating agents for the RoboCup Soccer Simulator using evolutionary techniques. African and General Studies, 40, 14858.
MLA
Phil Bradfield. "Creating agents for the RoboCup Soccer Simulator using evolutionary techniques." African and General Studies, vol. 40, , pp. 14858.
Chicago
Phil Bradfield. "Creating agents for the RoboCup Soccer Simulator using evolutionary techniques." African and General Studies 40 (): 14858.
Document Details
| Author | Phil Bradfield |
|---|---|
| 📁 Field | Cognitive Science Project Topics |
| 🏷️ Type | Science project topics |
| Pages | 70 Pages |
| Words | 23908 words |
| 📘 Chapters | 1 to 5 Chapters |